However, once you reach the shrine where the Talisman is hidden, you find it missing, and then learn it's already been looted and is now in the possession of the opera house's owner. "Song of the Caverns" is presented as a spelunking mission similar to the previous one, "The Lost City".As soon as the mission actually starts, the shopkeeper who sold you the lockpicks is shot, two men outside say they killed Garrett, and this objective is crossed out, replaced by following your would-be assassins and finding their employer. Your objective for mission 4: use your shiny new lockpicks to sneak into the Hammerite Temple and steal some loot.Unusual in that rather than setting enemies on fire, they instead explode on impact. Arrows on Fire: A staple in Garrett's arsenal.These two levels are also the only places in the game where you need fire crystals to solve a puzzle. These are unkillable, but dealing enough damage to them will cause them to drop a fire crystal and flee for a time. Anti-Frustration Features: Thief Gold adds a new enemy type called Fire Shadow to two levels.And I Must Scream: The Hammer Haunts are in eternal torment, judging by their patrol dialogue.Ancient Tomb: The missions "Down in the Bonehoard" and "The Lost City".Always Night: There are only two missions set during daytime, and even in those, you spend most of your time indoors or in an abandoned old mine.
Always Check Behind the Chair: Aside from the obvious aspect of searching everywhere for loot and items, the mission "Undercover" requires doing this in order to find five switches hidden in the environment.Also revealed to be the fate of Giry, the informant Garret planned to meet in "Song of the Caverns.".It's better not to even get too close into its firing range and snipe him with the bow from a safe distance. All Webbed Up: One type of the big arachnid enemies has this as its special power.At least until his reveal as the Big Bad. Advancing Wall of Doom: A Keeper outpost has one as a booby trap.Action-Based Mission: Later levels in the game emphasise combat over stealth and exploration.Absurdly-Spacious Sewer: The Downwind Thieves' Guild is headquartered in the sewers beneath the Overlord's Fancy tavern and illegal casino.Finally, there is the Blooper Reel, which serves as a interactive documentary for different beta bugs of the game and displays the humor of the development team, all set in Lord Bafford's Manor.īold Missions are new to Thief Gold, Missions in italics are carried over from Thief 1 with notable changes, the rest are carried on from Thief 1 with no or minor changes. Some minor miscellaneous sound changes include the chewing sound for bread and cheese. Some other changes from the original include a re-textured version of Down in the Bonehoard, a major gameplay and storyline change in the Lost City mission, a tweaked Undercover, and a huge add-on area in The Sword, which by itself is roughly the same size as the original mission. If anything, they are scared off for some time before returning to their normal positions. Fire Shadows drop a Fire Arrow when killed, but they respawn shortly after being killed. There are two in total one is present in Down in the Bonehoard, guarding the area to the Mystic's Soul, and the other is located in a small basement in The Haunted Cathedral. Fire Shadows classify as undead, and appear to be a bearded man engulfed in flames. The other two additional levels, The Mage Towers and Song of the Caverns extend the quests for the elemental Talismans, from the two Talismans each in two missions of the original Dark Project, to one Talisman each across four missions.Īn additional enemy known as the Fire Shadow has been added in the game. The first new mission, Thieves' Guild, expands Garrett's storyline as a freelance thief and demonstrates Garrett's master thieving skills as superior to an entire organization of thieves. This updated version adds over four hours worth of gameplay and makes a nice addition to the final product as the story develops.